Granted this tool can be used to macro on RS but don't, just learn and use Simba. This way you can see visually how what your doing affects your code without ever actually using the AutoHotkey code. The AutoHotkey function, parameters and code is outputted simultaneously in the parallel window. So basically if you want to search a pixel color(Finding) and click the mouse in a certain area(Box) your simply picking a function from the menu, clicking the mouse, dragging a VISUAL box on screen around the spot you want to search and your ready to go. Major game companies easily detect recorded macros. Although if you wanted to you could download it from the above link in 2~mins start recording your gameplay NOW and macro away with it on just about any game. The key feature of this tool I am trying to get across here is that you can use an interactive GUI to build automation and get the basics of the code because the macro creator simultaneously outputs the autohotkey code which has similar parameters to what you would be expected to input into a Simba function. So a program, built in a program, that builds programs HOW COOL IS THAT? Maybe you have heard of Pulover's Macro Creator? The macro creator is a very popular tool used for all kinds of windows desktop automation it is more specifically a GUI for the scripting language AutoHotkey. So I thought I would share how I've used an open source tool to teach scripting for basic game macros. If they cannot find something they can immediately start macroing with like nicks autominer style there outie and òzz hates it. So I hang around here a lot and I see a lot of newcomers come and go without staying long enough to contribute.
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December 2022
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